DevLog #5: THINGS GETTING VISUAL
Forwards forever, backwards never! Things are starting to be visible and not just systems being built. There is a tremendous amount of work done making for a hopefully soon generated galaxy. Though none of the state synchronization is done, physics is pretty robust and flight has been correlated to physics to make compelling experience!
Recent Accomplishments:
Asset Management Pipeline Roughed IN - The Asset Pipeline is roughed in well. R2 Batch Uploads , Deletion, and Content Tagging is now supported directly from the Game Engine - meaning loading the graphics from the frontend is soon possible
Upgraded Physics Simulator - Physics simulation supports multiple sector, multiple ship simultaneous simulation with different ship models, at different velocities , and actually different admins controlling them. It's pretty amazing!
Tested Basic Flight Controls - Implemented a default mapping for complicated space flight! Ships can be controlled with Simple Directional Thrust, Boosted Directional Thrust (Impulse), Slow, and Brake actions all using QWEASDZXC + Shift key as modifier. This is currently just a backend test - not a representation of frontend gameplay!