DevLog #4: SPACE IS THE PLACE
I went through immense pain completing a major refactor of the game's internal memory system. However, With immense excitement , I can announce that the MOST basic game physics are operational. (See Attached Video!) Recent Accomplishments:
Refactored the Entire In-Memory Store - I tore out Khepri and replaced it with Mnesia now, which included updating ALL documentation, tests, and major systems to use a completely different memory system that's now modular & extensible (MemStore) ,
Physics - The basic movement mechanics system is now completely outlined and a basic Proof-of-Concept has been completed! The movement is calculated in Rapier2d using Rust NIFs and passed via Rustler to our Elixir engine. It's amazing to see it in action!,
Ships Implemented - Ships are now implemented in the codebase featuring physical attributes like mass and thrust that drive realistic physics simulations, along with support for crew management, cargo capacity, and weapon systems... There's so much more to come!