DevLog #7: First Graphics

We have now reached a place where we have a completely formed Asset Pipeline and our first live graphics renderings on the front end. This is pretty monumental - and we're now only one or two steps away from being able to do some basic play-testing. In fact, the game is starting to feel gamey which is very exciting.

Recent Accomplishments:

  • Full Planet Assets Complete - Thanks to @Slinthegalaxy 's work on graphics - we now have planets, moons, dwarf planets, stars fully visualized in game! I was able to build a renderer to actually render the graphics and put effects on them.

  • Asset Pipeline Refinement - Due to a great deal of magical work, our assets can now be HOTLOADED into the game through our backend dashboard. This means gameworld graphics can currently change without ever rebooting or shutting off the server or pausing gameplay.

  • Automated Galaxy Seeding - Now, assets are correctly semantically assigned based upon their type. Each game world entity, based on the entity type, gets a correct asset assignment during procedural generations . It's pretty spectacular to see a whole world created in minutes!

  • Debug mode - Created a galaxy explorer debug mode for the NEXT.JS front end that allows us to get in game details on entities without touching the backend/admin dashboard. Runs in devmode only! Next UP Physics INtegration & State Synchronization!!

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DevLog #6: Full Login FLow